|
Post by Aroh on Jun 23, 2008 11:44:43 GMT 1
As stated in "Basic Info for Mistrunners": Offensive wpvp is not allowed. Our role play aims for maintaining a peaceful image. This means, we don not attack or enter alliance towns. Defensive pvp is of course allowed and encouraged. If there are changes in this policy, you will be informed. It seems to me that in the past several weeks there has been at least 1 violation of the rule/week. (Make that twice today). It is getting very very old to be nagging about the same thing aaaaaaaaaaaal the time. I'd like to enjoy the game too, believe it or not. As far as I'm concerned, the rules are one and the same for everyone in the guild and they are there to be followed. Period. But rule like this in question, that has nothing to do with being ooc or behaving well/bad, can be changed. From all these violations lately, I Suppose a conclusion can be drawn that some members of the guild are unhappy with this rule. I have tried to get people discussing the matter on the forums before in the past but with very little result. I hope that this time around people will actually voice their opinions in order for us to see if actual change is wanted. So the question follows: Do you want us to get rid of the no entry/no attack on Alliance towns- policy? Vote and elaborate if you wish to, please.
|
|
|
Post by Scyepogg on Jun 23, 2008 12:03:43 GMT 1
I think that any action is fine if it is IC-motivated. Though it can also be IC-motivated to kick someone out of the tribe if he does not stick to the rules set by the Chieftain and the Elder Council.
The problem I see with the rules of being peaceful is that while we know it most of other faction players never heard of our guild rules or don't care. If we enter their cities without hostile intent, they will still be hostile (btw, can I do the flames stealing quest? I didn't think about it, but it seems that doing it could violate the guild rules). Even if we get a truce with one RP night elf guild, then other night elves will still attack us on sight.
Actually, I do like being somewhat peaceful as a general rule, but sometimes this can be violated even if RPing a peaceful guild. Like, we are peaceful, but we need some spying anyway.
|
|
|
Post by Aroh on Jun 23, 2008 12:04:10 GMT 1
I voted for old ways, because ICly Aroh sees no reason to do anything that might be interpreted as hostility. As far as he is concerned, towns are habited by civilians and he already has traumas from a Mistrunner visit to Astranaar which certainly was not ment to end in carnage but did anyway. Also, ICly Aroh as a new chief has no reason to make changes to the current way things are, but that can be worked around if there is need. *edit* What comes to the Midsummer quest... I already had words with Bonky about this and told him not to go, because he wanted to revenge some squids attacking crossroads. Certainly you are not to enter into the capitals, where the fires are actually inside the cities. I guess if there fires are outside the city boundary it is ok. Although in the quest you are asked basically to disgrace Alliance's sacred fire, which I think is even more against our guild rp than entering a town. It is up to you if your character has no problem making a mockery of other's holy sites
|
|
|
Post by Scyepogg on Jun 23, 2008 12:05:44 GMT 1
we will also see how many people visit the forums
|
|
|
Post by Scyepogg on Jun 23, 2008 12:30:25 GMT 1
Actually I viewed these quests (both IC and in my own mind) as a kind of showing bravery during a world-wide festives, going on an insane attempt to steal a useless trinket from the middle of all enemy towns for being hailed as a fearless hero. A kind of the Spanish holiday when they run in front of bulls across the city. I didn't think of it as mocking someone's holy site... Isn't this quest jusst horde and alliance making fun of each other? Lighting some torches in their towns and teasing the other faction to get them in a holiday event.
|
|
|
Post by The Deserted Grail on Jun 24, 2008 18:44:41 GMT 1
Tch, where's my "slay all night elves" option?
Grail honors and spreads the word of the Chieftain, be it whatever. From the ever-strategical viewpoint, having such a small tribe at war with anything is nothing short of suicide. However, sees no problem waging war when allied with a powerful ally (2GE, Red Blade, etc.), especially if comes to protecting friendly areas (e.g. STV for 2GE, although we don't personally have anything in there). And so, my vote goes for the second highest option.
|
|
Bonky
Tribesman
Posts: 31
|
Post by Bonky on Jun 25, 2008 6:43:55 GMT 1
In character, Bonkhron is all for the second highest opinion too, basically since he adores looting and pillaging for gold and glory. Also, the Tauren society - while not particularly warlike for a Horde race, has seen much violence and fighting against pretty much all of it neighbors before the orcs arrived.
And evil Bonkys' thoughts mirror my own in the Summer Flame event - summer is a traditional time of activity, passion and vitality in the Tauren mythos, and thus roaming to douse "enemy" flames honors that tradition!
|
|
|
Post by Moonya on Jun 25, 2008 8:30:20 GMT 1
Only kill gnomes, weee! \o/
|
|
|
Post by Scyepogg on Jun 25, 2008 9:19:27 GMT 1
Hawks > doves up to date Actually, I selected 2nd position. That doesn't mean I want to attack everyone and participate in all wpvp events, then inventing an IC reasoning. But if some attacking event seems IC-motivated, the tribe should take part. Maybe after a tribal council makes a decision. As for individual attacks, well, they can also be IC-motivated, as well as travelling into enemy lands.
|
|
|
Post by Kugar on Jun 25, 2008 9:25:01 GMT 1
I agree with Scye and chose the second option as well. As I've said numerous times in different threads, I'm longing for a change to this policy. Let's feel provoked for a change
|
|
|
Post by Aroh on Jun 25, 2008 10:04:00 GMT 1
The general direction seems clear. I will give people time to vote untill the end of this week. The results will be dealt with in some shape or form in Sunday's meeting.
I really am not looking for any type of "omg, allianze kiiiledd mai fämili!11111" type of reason for the change, but a orderly thought out decicsion with a gradual development that leads to more offensive action.
|
|
|
Post by Moonya on Jun 25, 2008 10:12:08 GMT 1
Letz go keel gnomes lolz!
|
|
|
Post by Scyepogg on Jun 26, 2008 10:27:42 GMT 1
A suggestion - we can elaborate a list of areas which we consider ours or allied and where we will attack any intruders on sight. Like (not mentioning horde friendly areas) Stonetalon (excluding peak zone), Ashenvale, Eastern Feralas, Thousand Needles, Maybe parts of Desolace and Swamp of Sorrows. Not sure about Nagrand. Borean Tundra may also be such region in WotLK.
Or this is a bad idea? To what extent do we consider these territories ours? Do we accept the Alliance roaming them as soon as they are not hostile?
|
|
|
Post by The Deserted Grail on Jun 26, 2008 12:56:55 GMT 1
The elaborate instructions as I've always understood/followed them:
1) Defend our own areas. Whole Mulgore + all tauren camps/villages/settlements (Stonetalon Mountains, the Barrens, Thousand Needles, Feralas, Desolace etc.) are the areas we consider as "our own". The usually prodecure has been to /stop, /shoo and /point Alliance away if it looks like they're planning to do something sinister. In the case they've already engaged in combat with guards or civilians, there's no need to hesitate to reduce them to ashes.
2) Defend our allies and their areas. Crossroads is usually an exception since it's pretty much always under attack, especially during meeting times. Also, jump in to help any Horde under attack by Alliance in neutral/Horde areas. The usual exception from this is if you know that the Horde player attacked first because he thinks he can win with your help.
3) Everyone should be free to roam the plains of the Earth Mother. As such, we do not mind the Alliance travelling through our areas as long as they refrain from hostilities. We also have our times and needs to travel through theirs. However, try to avoid contact with hostile (mostly Alliance) areas, cities and camps, since they are naturally less understanding and may feel threatened.
4) Even with all this "maintaining a peaceful image", don't forget that you are and should feel free to kick anybody's ass who is trying to kick yours. Note that this doesn't necessarily mean that you have to let them attack first. The one and only exception to this is guards that are running after you because you went a bit too close to that Alliance settlement. Keep running.
EDIT: 5) What goes for quests, there's no real "you shouldn't do these and these quests" rules. You're allowed to do all PvP quests (Stonetalons, Ashenvale, Hinterlands etc.) as long as you follow the previously mentioned rules (defend yourself against hostile Alliance players, but don't begin/help to massacre actual Alliance settlements).
|
|
|
Post by Scyepogg on Jun 26, 2008 13:38:54 GMT 1
By pvp quests do you mean the flame looting?
|
|